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Alternative Way of Taking Captures
You can take captures with the console command: fps.fish. This will take a capture that is around 30 seconds.
You can use it both in a standalone game and in packaged builds, as long as the build configuration is Development.
You can run it with ~ or by Execute Console Command in Blueprint.
Version Control
It is important that you add 2 files to your version control ignore file (.p4ignore or .gitignore). Those files are:
ProjectRoot/Plugins/FPSFish/Resources/apiKey.txt
and
ProjectRoot/Plugins/FPSFish/Resources/apiKeyPackaged.txt
They contain an API key. Especially with Perforce, it can lock files, and this can cause your key to be packaged into the shipping build.
Adding Users Team Members
On most of our plans, we allow a separate account for each member of your game studio. A person who purchased a plan has an Admin account. Admins can invite other users. They can do that by going into the Profile tab and then inviting by email. Studio members need to register an account, then click the invite link sent to them by email.
Each user has a separate API key. They can find it in their Profile tab. ProjectRoot/Plugins/FPSFish/Resources/apiKey.txt
should be added to the Version Control ignore file, then each user should put their unique api key in apiKey.txt file.
Support
If you need any help, feel free to contact our support at [email protected]. We're here to help!